The unit overview screen lists all of your available units, and gives each one's status. Here you can do things like assign monsters to units, produce more of a particular monster, or synthesize monsters.
To enhance a skill, you must have another identical card to the monster you wish to enhance. This includes both monster type and rarity. If the synthesis is successful, the base monster's skill will go up one level. If it fails, no change is made to the base monster. In both cases, the "Add" monster is destroyed. To enhance a skill, it will cost either 20 DP, or 50 CP. Using CP increases the chance that the synth will be successful.
To learn a new skill, any monster can be used as the "Add" card. Depending on which monster is used, a different set of three skills will be available to learn. Each skill has a percent associated with it representing the chance that it will be the learned skill. Both DP and CP can be used to learn a new skill. Below is a table describing the different chances involved when learning a new skill.
|Skill||DP Synth||CP Synth|
An important thing to note when synthesizing new skills is something called skill rotation. This occurs when a monster's primary (default) skill is enhanced past a certain level. As this skill is enhanced to LV3 and LV5, the three skills which that card is able to synth to another monster rotate. Once the skill reaches LV7, the skill which was originally placed in the #1 skill slot (the one that had a 35%/55% chance of learning at LV1) changes into a brand new skill. This new skill is generally a much more desirable skill. The chart below shows the different points at which skill rotation occurs.
|LV1||Skill 1||Skill 2||Skill 3|
|LV2||Skill 1||Skill 2||Skill 3|
|LV3||Skill 2||Skill 3||Skill 1|
|LV4||Skill 2||Skill 3||Skill 1|
|LV5||Skill 3||Skill 1||Skill 2|
|LV6||Skill 3||Skill 1||Skill 2|
|LV7||Skill 4||Skill 2||Skill 3|
|LV8||Skill 4||Skill 2||Skill 3|
|LV9||Skill 4||Skill 2||Skill 3|
|LV10||Skill 4||Skill 2||Skill 3|
For additional information about synthesizing, including a chart showing specific skills for each particular monster, visit the Synthesis page!
The Action screen shows an overview of all troop movements. This includes units attacking another territory, units returning to your base, units reinforcing another territory, and units attacking one of your territories. If you send an attack or a reinforcement to another territory, you have a short amount of time to cancel the action. Do this by going to the Action screen (as pictured above) and click on the action icon beside the action you wish to cancel (in the example above, the red sword button). Another window will pop up with an option to cancel the action. If too much time has passed, the cancel option will be grayed out.