Skills

Probability
The chance that the skill is used. Skills that only occur at the start of a Continuous have an unknown probablity. Other skills can be used in every round. Buff skills used in rounds use up your turn to attack.

Duration
Skills will last for the duration specified or until cancelled by a negating skill. Speed skills that have duration of Continuous are also effective while travelling to a marked destination.

Skill Level Probability Description Duration Effectiveness
Acid Mist LV1 17% Reduces Attack of an enemy in range 4 turns Cost, Intelligence
Aegis LV1 22% Reduces Attack damage to all units in range 1 turn Cost, Intelligence
Aegis LV3 26% Reduces Attack damage to all units in range 1 turn Cost, Intelligence
Ancient Roar LV3 21% Increases Attack and attacks all enemies in range after one round of Standby. Also reduces Attack and Defense of all enemies.
Assault Shift LV1 At start Increases Attack Power of all units Continuous Determination is done separately
Assault Trick LV1 At start Reduces Attack of all enemies Continuous Determination is done separately
Attack Spirit 100% Greatly increases Attack of equipped unit Continuous Cost, Intelligence
Attack Aura LV1 100% Increases Attack of equipped monster Continuous Cost, Intelligence
Blood Drain LV1 12% Heals all units for the amount of increased Attack damage 1 turn Cost, Intelligence
Brain Fend LV3 16% Increases intelligence of all units in range 3 turns Cost, intelligence
Brain Panic LV1 17% Reduces Intelligence of an enemy in range 4 turns Cost, Intelligence
Brain Spike 17% Increases Attack for equipped unit 1 turn Cost, Intelligence
Burst Range 100% Increases Range by 1 for equipped unit Continuous
Chain Vortex LV3 29% Increases Attack and deals damage once to 1 enemy. If the target is incapacitated, the skill activates again. ACTIVE
Chaotic Eye LV3 16% Reduces Defense of all enemies in range 2 turns Cost, Intelligence
Cure Blast LV3 17% Recharges the monster count of every unit within range 1 turn Intelligence
Curse Blade LV3 26% Increases Attack and once attack to an enemy. Also applies SILENCE effect (ACTIVE) Cost, Intelligence
Curse Infusion LV3 63% If damage is taken, POISON effect to all enemies. PASSIVE
Dark Reel LV1 18% Attacks all enemies in range with increased Attack 1 turn Cost, Intelligence
Defend Shift LV1 At start Increases Defense of all units Continuous Determination is done separately
Defend Trick At start Reduces Defense of all enemies Continuous Determination is done separately
Defense Aura 100% Increases Defense of equipped monster Continuous Cost, Intelligence
Defense Spirit 100% Greatly increases Defense of equipped unit Continuous Cost, Intelligence
Deflect 16% Increases Defense of all units in range 3 turns Cost, Intelligence
Demolition Power LV3 100% Increases Siege of equipped unit Continuous Cost, Intelligence
Desperado LV3 24% Increases Attack to 1 enemy at start of turn PASSIVE
Earth Barrage LV3 19% Increases Attack of equipped unit 1 turn Cost, Intelligence
Empty Cleave LV3 21% Attacks all enemies with an increased Attack that reduces their Speed 1 turn Cost, Intelligence
Erratic Recovery LV3 16% Recharges the monster count of all friendly monster in range and removes status effect. Reduces monster count after this skill 1 turn
First Stream At start Pre-emptive strike for equipped unit. If enemy has same effect, speed of the units will determine who goes first 1 turn Cost, Intelligence.
Fluid Barrage LV3 16% Increases Attack of all units in range 3 turns Determination is done separately
Gail Armor LV3 At start Applies GUARD effect to all units Continuous Determination is done separately
Garnet Baiser LV3 Resurrect effect applied to all friendly monsters, success determined for each monster. STARTUP
Gloom Mind LV3 16% Reduces Intelligence of all enemies in range 2 turns Cost, Intelligence
Grand Slam LV3 21% Two consecutive attacks 1 turn
Hecatoncheir LV3 16% Reduces Attack and Defense of all units within range 3 turns Cost, Intelligence
Hell Cloud LV1 12% Increases Attack for equipped unit 1 turn Cost. Reduces monster count after an attack
Hell Strike LV3 16% Greatly increases Attack for equipped unit 1 turn Cost
Hysteric Hold LV1 33% Ends action of any enemies that have not had their turn. Also cancels Defense and Skill Standby 1 turn
Ill Storm LV3 16% Reduces Attack of all enemies in range 3 turns Cost, Intelligence
Iron Skin LV1 17% Increases Defense of a unit in range 5 turns Cost, Intelligence
Knowledge of Power LV1 17% Increases Attack of a unit in range 5 turns Cost, Intelligence
Leaf Fragrance LV3 16% Significantly recharges the monster count of a single unit within range 1 turn Intelligence
Luminous Wind LV3 12% Greatly recharges the monster count of every unit within range 1 turn Cost, Intelligence
Mad Swamp LV1 17% Reduces Speed of an enemy in range 4 turns Cost, Intelligence
Marduk LV3 16% Increases Attack and Defense of all units within range 3 turns Cost, Intelligence
Mind Trick LV1 At start Reduces Intelligence of all enemies 1 turn Determination is done separately
Mirage LV3 13% Protects all units in range from an attack 1 turn
Mirage Shift LV3 At start Nullifies a single attack for all units 1 turn Determination is done separately
Petro Gravity LV3 16% Reduces Speed of all enemies in range 2 turns Cost, Intelligence
Physical Purge LV1 17% Reduces Defense of an enemy in range 4 turns Cost, Intelligence
Prism Glow LV3 39% Applies BARRIER effect to itself. Also takes Attack first from all enemies in range 3 turns (ACTIVE) Cost, Intelligence
Quick Shift LV1 At start Increases Speed of all units Continuous Determination is done separately
Rapid Healing LV3 17% Recharges monster count of a unit in range 1 turn Intelligence
Rapid Trick LV1 At start Reduces Speed of all enemies 1 turn Determination is done separately
Rapid Shift LV1 At start Pre-emptive strike for all units 1 turn Determination is done separately
Refresh LV1 17% Increases intelligence of a unit in range 5 turns Cost, intelligence
Reprobate LV3 60% Reverses the usable Buff and Debuff skill efect Ranges STARTUP
Round Bloom LV1 17% Attacks all enemies once with an Increased Attack 1 turn Cost, intelligence
Rushing Through LV3 16% Increases Speed of all units in range 3 turns Cost, Intelligence
Scutum LV1 33% Reduces attack damage to all friendlies units in range 1 turn Cost, Intelligence
Silence Field LV3 72% When receiving a Normal Attack applies SILENCE effect to attacker Continuous (PASSIVE) Cost, Intelligence
Smash LV1 23% Increases Attack Power of equipped monster 1 turn Cost
Soulsteal LV3 26% Heals all units for the damage amount 1 turn Cost, Intelligence
Speed Aura LV1 100% Increases Speed for equipped monster Continuous Cost, Intelligence
Speed Spirit LV3 100% Greatly increases Speed of equipped unit Continuous Cost, Intelligence
Tail Wind LV3 At start Increases Range of all units Continuous Determination is done separately
Tidal Slap LV3 21% Attacks all enemies with increased Attack. Also reduces Defense of all enemies 1 turn Cost, Intelligence
Typhoon LV1 23% Attack all enemies in range with increased Attack 1 turn Cost, (NOTE: Testing has proved that although Intelligence is not listed as a contributing factor, it does indeed affect the effectiveness of this skill.)
Umber Scream LV3 16% Attacks all enemies in range with increased Attack 1 turn Cost, Intelligence
Uncanny Evasion LV3 0% Evades the attack if damage is dealt to this Monster (PASSIVE)
Valiant Shift At start Increases Attack and Defense of all units Continuous Determination is done separately
Vision LV1 14% Protects a friendly unit in range from an attack 1 turn
Volcano LV3 12% Removes Buff for all enemies in range and also increases Attack and once for all enemies in range after 2 turns of standby Cost, Intelligence
Warm-up 17% Increases speed of a friendly unit in range 5 turns Cost, Intelligence
Wisdom Aura At start Increases intelligence for equipped monster Continuous Cost, Intelligence
Wisdom Spirit At start Greatly increases intelligence for equipped monster Continuous Cost, Intelligence

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