Skill |
Level |
Probability |
Description |
Duration |
Effectiveness |
Acid Mist |
LV1 |
17% |
Reduces Attack of an enemy in range |
4 turns |
Cost, Intelligence |
Aegis |
LV1 |
22% |
Reduces Attack damage to all units in range |
1 turn |
Cost, Intelligence |
Aegis |
LV3 |
26% |
Reduces Attack damage to all units in range |
1 turn |
Cost, Intelligence |
Ancient Roar |
LV3 |
21% |
Increases Attack and attacks all enemies in range after one round of Standby. Also reduces Attack and Defense of all enemies. |
|
|
Assault Shift |
LV1 |
At start |
Increases Attack Power of all units |
Continuous |
Determination is done separately |
Assault Trick |
LV1 |
At start |
Reduces Attack of all enemies |
Continuous |
Determination is done separately |
Attack Spirit |
|
100% |
Greatly increases Attack of equipped unit |
Continuous |
Cost, Intelligence |
Attack Aura |
LV1 |
100% |
Increases Attack of equipped monster |
Continuous |
Cost, Intelligence |
Blood Drain |
LV1 |
12% |
Heals all units for the amount of increased Attack damage |
1 turn |
Cost, Intelligence |
Brain Fend |
LV3 |
16% |
Increases intelligence of all units in range |
3 turns |
Cost, intelligence |
Brain Panic |
LV1 |
17% |
Reduces Intelligence of an enemy in range |
4 turns |
Cost, Intelligence |
Brain Spike |
|
17% |
Increases Attack for equipped unit |
1 turn |
Cost, Intelligence |
Burst Range |
|
100% |
Increases Range by 1 for equipped unit |
Continuous |
|
Chain Vortex |
LV3 |
29% |
Increases Attack and deals damage once to 1 enemy. If the target is incapacitated, the skill activates again. |
ACTIVE |
|
Chaotic Eye |
LV3 |
16% |
Reduces Defense of all enemies in range |
2 turns |
Cost, Intelligence |
Cure Blast |
LV3 |
17% |
Recharges the monster count of every unit within range |
1 turn |
Intelligence |
Curse Blade |
LV3 |
26% |
Increases Attack and once attack to an enemy. Also applies SILENCE effect |
(ACTIVE) |
Cost, Intelligence |
Curse Infusion |
LV3 |
63% |
If damage is taken, POISON effect to all enemies. |
PASSIVE |
|
Dark Reel |
LV1 |
18% |
Attacks all enemies in range with increased Attack |
1 turn |
Cost, Intelligence |
Defend Shift |
LV1 |
At start |
Increases Defense of all units |
Continuous |
Determination is done separately |
Defend Trick |
|
At start |
Reduces Defense of all enemies |
Continuous |
Determination is done separately |
Defense Aura |
|
100% |
Increases Defense of equipped monster |
Continuous |
Cost, Intelligence |
Defense Spirit |
|
100% |
Greatly increases Defense of equipped unit |
Continuous |
Cost, Intelligence |
Deflect |
|
16% |
Increases Defense of all units in range |
3 turns |
Cost, Intelligence |
Demolition Power |
LV3 |
100% |
Increases Siege of equipped unit |
Continuous |
Cost, Intelligence |
Desperado |
LV3 |
24% |
Increases Attack to 1 enemy at start of turn |
PASSIVE |
|
Earth Barrage |
LV3 |
19% |
Increases Attack of equipped unit |
1 turn |
Cost, Intelligence |
Empty Cleave |
LV3 |
21% |
Attacks all enemies with an increased Attack that reduces their Speed |
1 turn |
Cost, Intelligence |
Erratic Recovery |
LV3 |
16% |
Recharges the monster count of all friendly monster in range and removes status effect. Reduces monster count after this skill |
1 turn |
|
First Stream |
|
At start |
Pre-emptive strike for equipped unit. If enemy has same effect, speed of the units will determine who goes first |
1 turn |
Cost, Intelligence. |
Fluid Barrage |
LV3 |
16% |
Increases Attack of all units in range |
3 turns |
Determination is done separately |
Gail Armor |
LV3 |
At start |
Applies GUARD effect to all units |
Continuous |
Determination is done separately |
Garnet Baiser |
LV3 |
|
Resurrect effect applied to all friendly monsters, success determined for each monster. |
STARTUP |
|
Gloom Mind |
LV3 |
16% |
Reduces Intelligence of all enemies in range |
2 turns |
Cost, Intelligence |
Grand Slam |
LV3 |
21% |
Two consecutive attacks |
1 turn |
|
Hecatoncheir |
LV3 |
16% |
Reduces Attack and Defense of all units within range |
3 turns |
Cost, Intelligence |
Hell Cloud |
LV1 |
12% |
Increases Attack for equipped unit |
1 turn |
Cost. Reduces monster count after an attack |
Hell Strike |
LV3 |
16% |
Greatly increases Attack for equipped unit |
1 turn |
Cost |
Hysteric Hold |
LV1 |
33% |
Ends action of any enemies that have not had their turn. Also cancels Defense and Skill Standby |
1 turn |
|
Ill Storm |
LV3 |
16% |
Reduces Attack of all enemies in range |
3 turns |
Cost, Intelligence |
Iron Skin |
LV1 |
17% |
Increases Defense of a unit in range |
5 turns |
Cost, Intelligence |
Knowledge of Power |
LV1 |
17% |
Increases Attack of a unit in range |
5 turns |
Cost, Intelligence |
Leaf Fragrance |
LV3 |
16% |
Significantly recharges the monster count of a single unit within range |
1 turn |
Intelligence |
Luminous Wind |
LV3 |
12% |
Greatly recharges the monster count of every unit within range |
1 turn |
Cost, Intelligence |
Mad Swamp |
LV1 |
17% |
Reduces Speed of an enemy in range |
4 turns |
Cost, Intelligence |
Marduk |
LV3 |
16% |
Increases Attack and Defense of all units within range |
3 turns |
Cost, Intelligence |
Mind Trick |
LV1 |
At start |
Reduces Intelligence of all enemies |
1 turn |
Determination is done separately |
Mirage |
LV3 |
13% |
Protects all units in range from an attack |
1 turn |
|
Mirage Shift |
LV3 |
At start |
Nullifies a single attack for all units |
1 turn |
Determination is done separately |
Petro Gravity |
LV3 |
16% |
Reduces Speed of all enemies in range |
2 turns |
Cost, Intelligence |
Physical Purge |
LV1 |
17% |
Reduces Defense of an enemy in range |
4 turns |
Cost, Intelligence |
Prism Glow |
LV3 |
39% |
Applies BARRIER effect to itself. Also takes Attack first from all enemies in range |
3 turns (ACTIVE) |
Cost, Intelligence |
Quick Shift |
LV1 |
At start |
Increases Speed of all units |
Continuous |
Determination is done separately |
Rapid Healing |
LV3 |
17% |
Recharges monster count of a unit in range |
1 turn |
Intelligence |
Rapid Trick |
LV1 |
At start |
Reduces Speed of all enemies |
1 turn |
Determination is done separately |
Rapid Shift |
LV1 |
At start |
Pre-emptive strike for all units |
1 turn |
Determination is done separately |
Refresh |
LV1 |
17% |
Increases intelligence of a unit in range |
5 turns |
Cost, intelligence |
Reprobate |
LV3 |
60% |
Reverses the usable Buff and Debuff skill efect Ranges |
STARTUP |
|
Round Bloom |
LV1 |
17% |
Attacks all enemies once with an Increased Attack |
1 turn |
Cost, intelligence |
Rushing Through |
LV3 |
16% |
Increases Speed of all units in range |
3 turns |
Cost, Intelligence |
Scutum |
LV1 |
33% |
Reduces attack damage to all friendlies units in range |
1 turn |
Cost, Intelligence |
Silence Field |
LV3 |
72% |
When receiving a Normal Attack applies SILENCE effect to attacker |
Continuous (PASSIVE) |
Cost, Intelligence |
Smash |
LV1 |
23% |
Increases Attack Power of equipped monster |
1 turn |
Cost |
Soulsteal |
LV3 |
26% |
Heals all units for the damage amount |
1 turn |
Cost, Intelligence |
Speed Aura |
LV1 |
100% |
Increases Speed for equipped monster |
Continuous |
Cost, Intelligence |
Speed Spirit |
LV3 |
100% |
Greatly increases Speed of equipped unit |
Continuous |
Cost, Intelligence |
Tail Wind |
LV3 |
At start |
Increases Range of all units |
Continuous |
Determination is done separately |
Tidal Slap |
LV3 |
21% |
Attacks all enemies with increased Attack. Also reduces Defense of all enemies |
1 turn |
Cost, Intelligence |
Typhoon |
LV1 |
23% |
Attack all enemies in range with increased Attack |
1 turn |
Cost, (NOTE: Testing has proved that although Intelligence is not listed as a contributing factor, it does indeed affect the effectiveness of this skill.) |
Umber Scream |
LV3 |
16% |
Attacks all enemies in range with increased Attack |
1 turn |
Cost, Intelligence |
Uncanny Evasion |
LV3 |
0% |
Evades the attack if damage is dealt to this Monster |
(PASSIVE) |
|
Valiant Shift |
|
At start |
Increases Attack and Defense of all units |
Continuous |
Determination is done separately |
Vision |
LV1 |
14% |
Protects a friendly unit in range from an attack |
1 turn |
|
Volcano |
LV3 |
12% |
Removes Buff for all enemies in range and also increases Attack and once for all enemies in range after 2 turns of standby |
|
Cost, Intelligence |
Warm-up |
|
17% |
Increases speed of a friendly unit in range |
5 turns |
Cost, Intelligence |
Wisdom Aura |
|
At start |
Increases intelligence for equipped monster |
Continuous |
Cost, Intelligence |
Wisdom Spirit |
|
At start |
Greatly increases intelligence for equipped monster |
Continuous |
Cost, Intelligence |